HEllo,

New beginning for shimstar... again All these years, I grew up my skills around 3D, networking, game design... and I made something very cool around shimstar on panda3d. I think I have something quite mature, and I am proud of this, because I wrote lot of code to be at this step.

But I choosed to do a restart using a game engine mature, known of the market. It is long time I looked at Unreal Engine, and because of this, I choosed to use it for this next step. Unity was another choice possible... but for different reasons, not all very consistent, I choosed unreal engine 4.

On this first step, I think I will try to create something simpler than a mmorpg :D I will keep the multiplayer stuff, and implement some missions to do with AI. Once in space, you will have things to do, linked between them. For example, once you kill the first enemies, you will have to reach a point to protect something, ... and so on.

My feelings after 3 months, is that unreal engine is not for totally beginners. I think if you have a good background on 3D, graphisms, gameplay, it will enhance your ability to build a good game, otherwise you will spend lot of time to do something, that anoter engine can do easier.

I will use this blog, to show some stuff I do with unreal engine. Lot of things can be done without coding, using a workflow tools named blueprint.

I hope it can be usefull for other people.